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AmigActive 10
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AACD 10.iso
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crimfght.c
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Wrap
C/C++ Source or Header
|
2000-04-04
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21KB
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569 lines
/***************************************************************************
Crime Fighters (Konami GX821) (c) 1989 Konami
Preliminary driver by:
Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/konami/konami.h" /* for the callback and the firq irq definition */
#include "vidhrdw/konamiic.h"
/* prototypes */
static void crimfght_init_machine( void );
static void crimfght_banking( int lines );
void crimfght_vh_stop( void );
int crimfght_vh_start( void );
void crimfght_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static WRITE_HANDLER( crimfght_coin_w )
{
coin_counter_w(0,data & 1);
coin_counter_w(1,data & 2);
}
static WRITE_HANDLER( crimfght_sh_irqtrigger_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,0xff);
}
static WRITE_HANDLER( crimfght_snd_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_SOUND1);
/* b1: bank for channel A */
/* b0: bank for channel B */
int bank_A = 0x20000*((data >> 1) & 0x01);
int bank_B = 0x20000*((data) & 0x01);
K007232_bankswitch(0,RAM + bank_A,RAM + bank_B);
}
/********************************************/
static READ_HANDLER( speedup_r )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int data = ( RAM[0x0414] << 8 ) | RAM[0x0415];
if ( data < memory_region_length(REGION_CPU1) )
{
data = ( RAM[data] << 8 ) | RAM[data + 1];
if ( data == 0xffff )
cpu_spinuntil_int();
}
return RAM[0x0414];
}
static struct MemoryReadAddress crimfght_readmem[] =
{
{ 0x0000, 0x03ff, MRA_BANK1 }, /* banked RAM */
{ 0x0414, 0x0414, speedup_r },
{ 0x0400, 0x1fff, MRA_RAM }, /* RAM */
{ 0x3f80, 0x3f80, input_port_7_r }, /* Coinsw */
{ 0x3f81, 0x3f81, input_port_3_r }, /* 1P controls */
{ 0x3f82, 0x3f82, input_port_4_r }, /* 2P controls */
{ 0x3f83, 0x3f83, input_port_1_r }, /* DSW #2 */
{ 0x3f84, 0x3f84, input_port_2_r }, /* DSW #3 */
{ 0x3f85, 0x3f85, input_port_5_r }, /* 3P controls */
{ 0x3f86, 0x3f86, input_port_6_r }, /* 4P controls */
{ 0x3f87, 0x3f87, input_port_0_r }, /* DSW #1 */
{ 0x3f88, 0x3f88, watchdog_reset_r }, /* watchdog reset */
{ 0x2000, 0x5fff, K052109_051960_r }, /* video RAM + sprite RAM */
{ 0x6000, 0x7fff, MRA_BANK2 }, /* banked ROM */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress crimfght_writemem[] =
{
{ 0x0000, 0x03ff, MWA_BANK1 }, /* banked RAM */
{ 0x0400, 0x1fff, MWA_RAM }, /* RAM */
{ 0x3f88, 0x3f88, crimfght_coin_w }, /* coin counters */
{ 0x3f8c, 0x3f8c, crimfght_sh_irqtrigger_w }, /* cause interrupt on audio CPU? */
{ 0x2000, 0x5fff, K052109_051960_w }, /* video RAM + sprite RAM */
{ 0x6000, 0x7fff, MWA_ROM }, /* banked ROM */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 } /* end of table */
};
static struct MemoryReadAddress crimfght_readmem_sound[] =
{
{ 0x0000, 0x7fff, MRA_ROM }, /* ROM 821l01.h4 */
{ 0x8000, 0x87ff, MRA_RAM }, /* RAM */
{ 0xa001, 0xa001, YM2151_status_port_0_r }, /* YM2151 */
{ 0xc000, 0xc000, soundlatch_r }, /* soundlatch_r */
{ 0xe000, 0xe00d, K007232_read_port_0_r }, /* 007232 registers */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress crimfght_writemem_sound[] =
{
{ 0x0000, 0x7fff, MWA_ROM }, /* ROM 821l01.h4 */
{ 0x8000, 0x87ff, MWA_RAM }, /* RAM */
{ 0xa000, 0xa000, YM2151_register_port_0_w }, /* YM2151 */
{ 0xa001, 0xa001, YM2151_data_port_0_w }, /* YM2151 */
{ 0xe000, 0xe00d, K007232_write_port_0_w }, /* 007232 registers */
{ -1 } /* end of table */
};
/***************************************************************************
Input Ports
***************************************************************************/
INPUT_PORTS_START( crimfght )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "1 Coin/99 Credits" )
/* PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Invalid" ) */
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW #3 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* PLAYER 3 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* PLAYER 4 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* COINSW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
INPUT_PORTS_END
INPUT_PORTS_START( crimfgtj )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW #3 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* PLAYER 3 INPUTS */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* PLAYER 4 INPUTS */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* COINSW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Machine Driver
***************************************************************************/
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3579545, /* 3.579545 MHz */
{ YM3012_VOL(50,MIXER_PAN_LEFT,50,MIXER_PAN_RIGHT) },
{ 0 },
{ crimfght_snd_bankswitch_w }
};
static void volume_callback(int v)
{
K007232_set_volume(0,0,(v & 0x0f) * 0x11,0);
K007232_set_volume(0,1,0,(v >> 4) * 0x11);
}
static struct K007232_interface k007232_interface =
{
1, /* number of chips */
{ REGION_SOUND1 }, /* memory regions */
{ K007232_VOL(20,MIXER_PAN_CENTER,20,MIXER_PAN_CENTER) }, /* volume */
{ volume_callback } /* external port callback */
};
static struct MachineDriver machine_driver_crimfght =
{
/* basic machine hardware */
{
{
CPU_KONAMI,
3000000, /* ? */
crimfght_readmem,crimfght_writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545,
crimfght_readmem_sound, crimfght_writemem_sound,0,0,
ignore_interrupt,0 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
crimfght_init_machine,
/* video hardware */
64*8, 32*8, { 13*8, (64-13)*8-1, 2*8, 30*8-1 },
0, /* gfx decoded by konamiic.c */
512, 512,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
crimfght_vh_start,
crimfght_vh_stop,
crimfght_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_K007232,
&k007232_interface,
}
}
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( crimfght )
ROM_REGION( 0x28000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "821l02.f24", 0x10000, 0x18000, 0x588e7da6 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "821l01.h4", 0x0000, 0x8000, 0x0faca89e )
ROM_REGION( 0x080000, REGION_GFX1 ) /* graphics ( don't dispose as the program can read them ) */
ROM_LOAD( "821k06.k13", 0x000000, 0x040000, 0xa1eadb24 ) /* characters */
ROM_LOAD( "821k07.k19", 0x040000, 0x040000, 0x060019fa )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics ( don't dispose as the program can read them ) */
ROM_LOAD( "821k04.k2", 0x000000, 0x080000, 0x00e0291b ) /* sprites */
ROM_LOAD( "821k05.k8", 0x080000, 0x080000, 0xe09ea05d )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "821a08.i15", 0x0000, 0x0100, 0x7da55800 ) /* priority encoder (not used) */
ROM_REGION( 0x40000, REGION_SOUND1 ) /* data for the 007232 */
ROM_LOAD( "821k03.e5", 0x00000, 0x40000, 0xfef8505a )
ROM_END
ROM_START( crimfgtj )
ROM_REGION( 0x28000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "821p02.bin", 0x10000, 0x18000, 0xf33fa2e1 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "821l01.h4", 0x0000, 0x8000, 0x0faca89e )
ROM_REGION( 0x080000, REGION_GFX1 ) /* graphics ( don't dispose as the program can read them ) */
ROM_LOAD( "821k06.k13", 0x000000, 0x040000, 0xa1eadb24 ) /* characters */
ROM_LOAD( "821k07.k19", 0x040000, 0x040000, 0x060019fa )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics ( don't dispose as the program can read them ) */
ROM_LOAD( "821k04.k2", 0x000000, 0x080000, 0x00e0291b ) /* sprites */
ROM_LOAD( "821k05.k8", 0x080000, 0x080000, 0xe09ea05d )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "821a08.i15", 0x0000, 0x0100, 0x7da55800 ) /* priority encoder (not used) */
ROM_REGION( 0x40000, REGION_SOUND1 ) /* data for the 007232 */
ROM_LOAD( "821k03.e5", 0x00000, 0x40000, 0xfef8505a )
ROM_END
ROM_START( crimfgt2 )
ROM_REGION( 0x28000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "crimefb.r02", 0x10000, 0x18000, 0x4ecdd923 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "821l01.h4", 0x0000, 0x8000, 0x0faca89e )
ROM_REGION( 0x080000, REGION_GFX1 ) /* graphics ( don't dispose as the program can read them ) */
ROM_LOAD( "821k06.k13", 0x000000, 0x040000, 0xa1eadb24 ) /* characters */
ROM_LOAD( "821k07.k19", 0x040000, 0x040000, 0x060019fa )
ROM_REGION( 0x100000, REGION_GFX2 ) /* graphics ( don't dispose as the program can read them ) */
ROM_LOAD( "821k04.k2", 0x000000, 0x080000, 0x00e0291b ) /* sprites */
ROM_LOAD( "821k05.k8", 0x080000, 0x080000, 0xe09ea05d )
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "821a08.i15", 0x0000, 0x0100, 0x7da55800 ) /* priority encoder (not used) */
ROM_REGION( 0x40000, REGION_SOUND1 ) /* data for the 007232 */
ROM_LOAD( "821k03.e5", 0x00000, 0x40000, 0xfef8505a )
ROM_END
/***************************************************************************
Game driver(s)
***************************************************************************/
static void crimfght_banking( int lines )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int offs = 0;
/* bit 5 = select work RAM or palette */
if (lines & 0x20){
cpu_setbankhandler_r (1, paletteram_r); /* palette */
cpu_setbankhandler_w (1, paletteram_xBBBBBGGGGGRRRRR_swap_w); /* palette */
}
else{
cpu_setbankhandler_r (1, MRA_RAM); /* RAM */
cpu_setbankhandler_w (1, MWA_RAM); /* RAM */
}
/* bit 6 = enable char ROM reading through the video RAM */
K052109_set_RMRD_line((lines & 0x40) ? ASSERT_LINE : CLEAR_LINE);
offs = 0x10000 + ( ( lines & 0x0f ) * 0x2000 );
cpu_setbank( 2, &RAM[offs] );
}
static void crimfght_init_machine( void )
{
unsigned char *RAM = memory_region(REGION_CPU1);
konami_cpu_setlines_callback = crimfght_banking;
/* init the default bank */
cpu_setbank( 2, &RAM[0x10000] );
}
static void init_crimfght(void)
{
konami_rom_deinterleave_2(REGION_GFX1);
konami_rom_deinterleave_2(REGION_GFX2);
}
GAME( 1989, crimfght, 0, crimfght, crimfght, crimfght, ROT0, "Konami", "Crime Fighters (US 4 players)" )
GAME( 1989, crimfgt2, crimfght, crimfght, crimfgtj, crimfght, ROT0, "Konami", "Crime Fighters (World 2 Players)" )
GAME( 1989, crimfgtj, crimfght, crimfght, crimfgtj, crimfght, ROT0, "Konami", "Crime Fighters (Japan 2 Players)" )